Arcade Games Machine Industry Trends and Future Outlook | 2035
A detailed analysis of the Arcade Games Machine Market Growth Share by Company reveals that market expansion is not evenly distributed across all game types but is being disproportionately captured by manufacturers who excel in three key high-growth categories: licensed video games, large-scale "attraction" pieces, and high-earning redemption games. The era of the generic, single-player video game cabinet driving significant growth is largely over. Today, venue operators are prioritizing investments in machines that serve as major draws and provide a clear return on investment. As a result, manufacturers like Raw Thrills, who have masterfully combined popular licensed IPs (Fast & Furious, Minecraft) with compelling, multi-player gameplay, are consistently capturing a large share of new video game sales. The built-in brand recognition of these licensed titles dramatically reduces the risk for an operator, as they are almost guaranteed to attract players and generate strong initial earnings. This focus on proven, high-earning licensed video content is a primary driver of which companies are winning in the video game segment of the market.
The second major area of growth is in the "attraction" category. These are large, often multi-player, immersive experiences that serve as the centerpiece of a Family Entertainment Center (FEC). This includes sophisticated motion-based simulators, large-scale interactive video walls, and, most notably, attendant-free virtual reality (VR) systems. Companies that have invested in developing these high-impact attractions, such as LAI Games with its Virtual Rabbids: The Big Ride or specialist VR providers, are capturing a significant portion of capital spending from new and renovating FECs. While these pieces carry a high price tag, operators are willing to make the investment because they create a "wow factor" that draws customers into the venue and generates a premium price-per-play. The ability to design, engineer, and support these complex attractions is a key differentiator for manufacturers seeking to capture a larger share of an operator's total budget. These attractions are seen as a direct and effective counter to the appeal of at-home entertainment, offering an experience that is impossible to replicate in a living room.
The third, and perhaps most stable, pillar of market growth is the redemption and prize category. These games, where players test their skills to win tickets that can be redeemed for prizes, remain the economic backbone of most FECs. They appeal to a very broad demographic, particularly families with younger children, and provide a highly repeatable and engaging gameplay loop. Manufacturers who can consistently innovate in this space, creating novel skill-based mechanics or applying popular themes to classic game concepts, are capturing a steady and significant share of the market's growth. The key metric for a redemption game is its payout percentage and its earnings relative to its physical footprint. Companies like Bay Tek Entertainment and ICE have built their entire businesses on mastering the science of creating perfectly balanced, high-earning redemption games. Ultimately, the manufacturers that are most successful are those with a balanced portfolio, able to offer operators a compelling mix of licensed video hits, must-have redemption games, and show-stopping attractions. The Arcade Games Machine Market size is projected to grow to USD 23.79 Billion by 2035, exhibiting a CAGR of 5.11% during the forecast period 2025-2035.
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